Shading UV
Labels
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ASCII
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ShadingUV
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Binary
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shuv
( =
0x73687576
)
Data Format
Param2D shadingUV
-
shadingUV
-
The values in the two fields of this structure specify parameters in u and v for the purpose of shading. Both of these values must be floating-point numbers greater than or equal to 0 and less than or equal to 1.
Description
A shading UV object is used to specify
uv
parameters for the purpose of shading. A shading UV object is normally used in conjunction with a texture shader.
Parent Hierarchy
Element, attribute.
Parent Objects
Attribute set. A shading UV object always has a parent object.
Example
Container (
AttributeSet ( )
ShadingUV ( 0 0 )
)
© 1997 Apple Computer, Inc.
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